Thea Render - это визуализатор, высокого качества, основанный на физических свойствах света. Это уникальное средство визуализации, которое дает фото-реалистичный рисунок, объектов и сцен трехмерной графики.
Thea для SketchUp - это комбинация мощных движков рендеринга Thea с простотой SketchUp. Обладая предвзятыми, беспристрастными и интерактивными режимами рендеринга, включая поддержку GPU у вас под рукой, в представлении SketchUp - это потрясающий опыт. Плагин позволяет вам обогащать ваши модели высокодетальным трехмерным контентом, нарушая старые ограничения, связанные с сложностью обработанной модели. Thea for SketchUp позволяет запускать интерактивный рендер либо внутри окна Thea, либо непосредственно внутри представления SketchUp, функции, которую мы называем Interactive Render Overlay. Кроме того, с помощью интерактивного рендеринга области желаемая часть представления SketchUp может быть выбрана и визуализирована, обеспечивая сверхбыструю обратную связь для сложных пейзажей.
Thea для Cinema 4D - – визуализатор, использующий в своей основе физически корректные расчеты освещения, что позволяет получить потрясающе реалистичные изображения после рендеринга 3D сцен, предметов, архитектуры.
Thea для Rhino в полной мере использует функциональность плагина и позволяет создавать высококачественные фотореалистичные рендеры в 6-й версии Rhino. С такими расширенными функциями, как интерактивный рендеринг, настоящие физические материалы, инновационное наложение материалов, IES & HDRI light и многое другое.
- Rhino 6 SR8
- SketchUp 2015,2016,2017,2018 and 2019 (Make or Pro)
- Cinema 4D R16 and above
- OS:Windows 7/8/10 64-bit,
- CPU:Intel SSE3 CPU (or compatible),
- GPU:for Presto GPU Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.5) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers.
Thea for SketchUp 2.1:
Engine:
-Beveled Edges
-Triplanar Mapping
-Presto optimization for instanced scenes without displacement
-Improved overall interactive render refresh rate in the absence of displacement
-New procedurals: Worley Noise & Edge Ramp
-Presto support for all procedurals
-Integration of NVIDIA Optix 6 for RTX cards
-Support for LUT files
-Added Fiji, Ellesmere AMD family in Presto OpenCL port.
-Circle of confusion - for DOF % - is now independent of resolution. Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels).
-Regression bug fix when computing bump/normal map of a combined texture
-Fixed strength and orientation of normal maps in CPU engines (matching now Presto).
-Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind.
-Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights.
-Fixed sun point light custom evaluation for Presto
-Sun point lights are evaluated on top of sky evaluation now with Presto.
-Corrections with respect to Fresnel Ramp preview generation.
-Added support in Presto for procedurals on area emitters.
-Crash fix for Presto bucket rendering when warming-up in the presence of moving objects/camera.
-Fixed artifacts appearing with Reinhard tonemapping on CUDA display.
-Optimization for Presto procedural area emitter support.
-Fix for Fresnel Ramp in Presto when used in clipping component.
-Optimizing Presto CUDA (5% performance boost).
-Some fixes with respect to Color Ramp texture interpolation.
-Fixing irradiance artifacts in Adaptive BSD.
-Fix for Presto hang in bucket rendering due to bevel mapping yielding zero normal vectors.
-Fixed displacement from parallel view that could yield no intersections at all.
-Fixed sky color in Presto when view is exactly vertical.
-Nlm Denoiser: Added Fiji, Capeverde AMD family compilation.
-Nlm Denoiser: Added Blend parameter.
-Nlm Denoiser: Changes for stereo images.
-Fixed vignetting weight applied from accelerated standard displays (GPU+CPU) when a denoiser display follows (optix or nlm).
-Fixed scaling issue when saving png+alpha.
-Mac: Thea suports now OSX 10.8+
Plugin:
Major:
-Back Face material support
-Automatic exposure adjustment for Production rendering with a click of "Adjust Exposure" button
-Drag and drop Thea materials to Material Editor
-Material Editor – Texture Properties in a separate window
-New Model tab for objects properties
-Much Faster SketchUp textures handling, especially in 2018+
-.3ds, .obj, .dae import options for Thea Models creation
Other:
-Added Settings icons in Thea Toolbar to open Settings Panel
-Camera: Lock for Arbitrary aspect ratio added
-Scene Settings can be cut/copied/paste between each-other. It also works between models (for scenes)
-Interior, Exterior and Adjust now options added for Exposure in Display Tab
-Win: Ensured that unused Presto OpenCL binaries and unused Optix version is deleted at the first run
-Added a MessageBox with information when 'Documents/TheaRenderDataPath.txt' is missing
-Model Tab: "Reflections Visible" option added
-Rendering Window is being hidden automatically when rendering in SketchUp view
-Rendering Window, Material Editor and Batch Render remember their last Save/Load locations
-Thea Browser: Added 'Refresh', 'Install Library', 'Save SKP model with dependencies' buttons
-Thea Browser: When Materials/Models/Skies branch is selected and it is empty, plugin proposes to open Thea's Libraries webpage (just once)
-Added option to Edit Thea XML Model file - it will be saved as .mod.thea
-Fog Density accepts values below 1.0 now
-Bump map slider works within 0-100% range, but accepts higher values entered manually
-Displacment/Motion Blur/MediumSSS control check-boxes added to Rendering Settings
-A warining sign with a tool-tip displayed when a device priority is higher then 'Low'
-Logging of the plugin start-up and a first rendering done in Temp(tmp)/Thea4SU/Thea4SU_Session...log & TheaEngine.log folder. Useful for debugging
Material Editor:
-Duplicate Layer - right-click function added
-When switching from Bitmap Texture to SketchUp texture parameters are preserved (Normal/Bump/Tonemapping...)
-Red,Green and Blue Shifts added to Texture Tonemapping
-Layered texture can be removed from texture selector as any other texture type now
-Layer mask can be set now either to Bitmap or Procedural
-RGB or HSV value modification updates also a "current" color in ColorPicker
Fixes:
-Improved behaviour of SliderValue controls - they do not change when hoovering above them with left mouse button pressed
-Scene settings are always loaded when new scene is selected from a list (not only when a check-box is marked)
-Material Presets: Fixed bug with external textures not being found in an immediate or '_files' sub-folder
-FBX Materials Editing : Fix for erroneous material selection from a list in case of some models
-Fixed issues regarding unicode texure paths/names. It was affecting locale like Chinese. Bitmap Textures could not be loaded for example, resulting in black materials
-Fix for CRF/LUT files with long names breaking Rendering tab layout
-Animation: Fixed bug with a camera settings storing animation path - making camera point to a random direction
-Material Editor: Texture Projection type is available for SketchUp Texture now
-Win: Installer updates installation size correctly now based on current components selection
TheaForRhino6 v2.1:
Additions and new features:
-Added support for beveled edges.
-Added support for Edge ramp and Worley noise procedurals.
-Added support for triplanar mapping.
-Improved overall interactive render refresh rate in the absence of displacement.
-Presto optimization for instanced scenes without displacement.
-Added support for all procedurals in Presto.
-Added NVIDIA Optix 6 support for RTX cards.
-Extended OpenCL support for AMD cards including Fiji and Ellesmere cards.
-Added support in Presto for procedurals on area emitters.
-Added model browser.
-Added support for Thea proxies.
-Added support for importing and exporting Thea models.
-Added drag and drop support for mat.thea and mat.pack files.
-Improved interactive render refresh rate for darkroom.
-Added support for importing and exporting environment settings with sky.thea files.
-Extended support for rendering in Rhino's render window.
-Added command to save interactive render images from Rhino scripts.
-Added luminance histogram in darkroom.
-Added default render mode options in Thea preferences.
-Added LUT support in darkroom.
-Added manual sun options for Thea sun.
-Added scatter visible option for Thea lights.
-Added support for custom render meshes.
-Added support for importing FBX files with Thea materials applied.
Fixes and updates:
-Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights.
-Corrections with respect to Fresnel Ramp preview generation.
-Fixed artifacts appearing with Reinhard tonemapping on CUDA display.
-Fixed displacement from parallel view that could yield no intersections at all.
-Fixed sky color in Presto when view is exactly vertical.
-Updated material editor.
-Fixed thick glass preset section not resizing.
-Fixed material preview not updating correctly for Thea materials when editing material presets.
-Fixed IR device info in darkroom for high dpi screens.
-Fixed camera lens shift resetting.
-Fixed object visibility and material assignment defined from a layer during interactive render.
-Updated UI for camera depth of field section.
-Fixed crash when opening a 3dm file while rendering.
-Fixed empty bump map applied by material some material presets.
-Fixed batch settings dialog for high dpi screens.
-Fixed server port not initialized correctly.
-Synced render mode and engine between render settings and darkroom.
-Updated Thea toolbar.
-Updated EXR save options dialog for high dpi screens.
-Fixed groundplane texture coordinates.
-Fixed library license not appearing on the license dialog.
-Fixed typo in network section.
-Updated darkroom icons with higher resolution images.
-Fix for camera projection during interactive render.
-Fixed render mode button not updated in darkroom when loading .img.thea files.
TheaForCinema4D v2.1:
Plugin Changelog:
-Added:Loading mat.pack files.
-Added:Online Repository for materials.
-Added:Bevel. It can be accessed in Thea Object Tag.
-Added:Windy, Marble, Worley and Edge Ramp in Thea Procedural Shader.
-Added:Triplanar projection in Thea Bitmap Shader (added the parameters cut off and Sharpness)
-Added:Support for LUT files
-Added:Image Alpha checkbox in Thea Material's Clipping channel.
-Changed:Improved per-light UI in Relight Manager. Added a slider bar to manage the power easier and negative values are no longer valid.
-Changed:Thea Bitmap Shader using "Inherit Texture Tag" as default value.
-Changed:In "Add Custom Folder" dialog in Content Browser, the filter name is refreshed based on the chosen Directory.
-Bug Fix:Thea Commands would not appear in "Customize Commands" Dialog.
-Bug Fix:Thea Bitmap Shader projection would be transferred incorrectly in the engine.
-Bug Fix:Scene with many IES lights sometimes would cause a crash.
-Bug Fix:Clearing IBL image in Thea Sky Tag, would not be refreshed correctly in the engine.
-Bug Fix:Display Settings in tonemap parameters would appear greayed out
-Bug Fix:Custom Folder name would not be set correctly when created in Content Browser.
Engine Changelog:
-Beveled Edges
-Triplanar Mapping
-Presto optimization for instanced scenes without displacement
-Improved overall interactive render refresh rate in the absence of displacement
-New procedurals: Worley Noise & Edge Ramp
-Presto support for all procedurals
-Integration of NVIDIA Optix 6 for RTX cards
-Support for LUT files
-Added Fiji, Ellesmere AMD family in Presto OpenCL port.
-Circle of confusion - for DOF % - is now independent of resolution. Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels).
-Regression bug fix when computing bump/normal map of a combined texture
-Fixed strength and orientation of normal maps in CPU engines (matching now Presto).
-Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind.
-Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights.
-Fixed sun point light custom evaluation for Presto
-Sun point lights are evaluated on top of sky evaluation now with Presto.
-Corrections with respect to Fresnel Ramp preview generation.
-Added support in Presto for procedurals on area emitters.
-Crash fix for Presto bucket rendering when warming-up in the presence of moving objects/camera.
-Fixed artifacts appearing with Reinhard tonemapping on CUDA display.
-Optimization for Presto procedural area emitter support.
-Fix for Fresnel Ramp in Presto when used in clipping component.
-Optimizing Presto CUDA (5% performance boost).
-Some fixes with respect to Color Ramp texture interpolation.
-Fixing irradiance artifacts in Adaptive BSD.
-Fix for Presto hang in bucket rendering due to bevel mapping yielding zero normal vectors.
-Fixed displacement from parallel view that could yield no intersections at all.
-Fixed sky color in Presto when view is exactly vertical.
-Nlm Denoiser:Added Fiji, Capeverde AMD family compilation.
-Nlm Denoiser:Added Blend parameter.
-Nlm Denoiser:Changes for stereo images.
-Fixed vignetting weight applied from accelerated standard displays (GPU+CPU) when a denoiser display follows (optix or nlm).
-Fixed scaling issue when saving png+alpha.
-Mac:Thea suports now OSX 10.8+
Информация о программе:
Год выпуска: 2019
Разработчик: www.thearender.com
Платформа/ОС: Windows 7/8/10 (64-bit)
Язык интерфейса: Multilanguage / English
Лекарство: В комплекте
Размер: 593 MB / 622 MB / 854 MB
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